Ghostbusters Video Games: Nintendo, Now You’re Playing With Power

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While I had a lot of fun with the families Atari, (and earlier game consoles that pre-date Ghostbusters, can’t even imagine) their was still more fun to be had with the Nintendo Entertainment System or as the cool kids still say (back in 1988) NES.

My earliest memories of Nintendo came from my downstairs neighbors. Their were two sons, one closer in age and was kinda my friend. One of those kid friendship kinda things. One day while visiting I guess him and his older brother (also in his kid hood) were playing their NES (the one that came with R.O.B!) and naturally (or it was coincidental) the game was Super Mario Brothers.

While I may have played Mario Brothers in an arcade, I had never experienced a Nintendo. They hadn’t popped up around my class (or school) like Piranha Plants. My gaming graphics were the blocks of Atari (the cover artwork was a thing of beauty) and the monochrome blocks of Intellivision from a much earlier childhood. Continue reading “Ghostbusters Video Games: Nintendo, Now You’re Playing With Power”

Ecto-Containment Matty Collector Ghost Trap Review

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Written By: Richard Roy

In early 2012 I bought a Matty Collector Ghost Trap from a seller within my state. I took un-boxing photos almost immediately, didn’t do much with them. The intent was to upload them to Ecto-Containment and around that time write a review. Whatever the reason prior to “Superstorm” (right) Sandy I sat on them.

The first week of November two years later I finally decided to work with those original pictures and add them to Ecto-Containment. The review still needed to be written. With my sense of humor I made it seem like we’d see that in 2016. Before the review I realized I needed more detailed pictures. I took a new series of photos, uploaded on November 9 and on November 10 wrote a review of my Matty Collector Ghost Trap, which has been published to Ecto-Containment.

The only prop toy I haven’t reviewed is their P.K.E Meter. I could see covering it by the end of 2014, I’ll see how that goes.

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