Who you gonna call?”
This replica of the sculpt of the Gozer Temple doors used in the original Ghostbusters film is based on the actual mold created by special effects legend Richard Edlund and his team at Boss Film Studios. Featuring intricate details that will thrill Ghostbusters fans, this evocative sculpt can be wall-mounted or displayed upright.
The sculpt comes with a copy of the deluxe book Ghostbusters: The Ultimate Visual History, which takes an in-depth look at over three decades of Ghostbusters fun, from the original movies to the animated shows, comics, video games, toys, and other collectibles.
Exclusive to this edition are reproductions of three blueprints used on the original Ghostbusters film to construct the miniature version of 55 Central Park West and the streets below it and the Gozer Temple set.
Continue reading “Ghostbusters The Ultimate History Collector’s Edition”
Tim ‘O Connor, a writer for Retail Merchandiser has an article with an overview of Ghostbusters film franchises. From our illustrious past to Ghostbusters 2016. This is where we, (the public, not those “in the know”) find out where the renewed interest in Ghostbusters began.
Tim ‘O Connor
The company began planting the seeds when it celebrated the original’s film’s 25th anniversary in 2009.
Mark Caplan, Senior Vice President of Sony’s Global Consumer Products
We launched a licensing program based on the classic property and celebrated the 25th anniversary by launching a successful console video game.
It was a great experience for us. It showed there was a tremendous fan base already built in.
That spark eventually helped lead to the decision to reboot the series with the 2016 film.
Continue reading “Activision Creating New Ghostbusters Game”
We’re not sure why Ghostbusters™ The Ultimate Visual History wasn’t released during Ghostbusters 30th Anniversary. At least it was thought of and is being worked on.
We were aware this book would be happening. We didn’t know the entire contents (even now really in context) of what this Ghostbusters hardcover will contain.
Amazon has provided more insight. Why couldn’t they have waited until Summer? We’re excited already. 🙂
Continue reading “Ghostbusters The Ultimate Visual History Is Coming”
Last year when ghostheads were talking about classic Ghostbusters gaming Troy Benjamin (Ghostbusters HQ) brought up Ghostbusters advertising from the era. I had certainly never seen it, as I was once a kid and we didn’t own a computer, (seems unimaginable) I didn’t remember this unique, now part of Ghostbusters history. Continue reading “Activision Ghostbusters Advertising”
Once David Crane’s Ghostbusters for personal computers (blog post) was added to Ghostbusters Incorporated, I immediately moved to evolving gaming systems. If you grew up in the 1980s as I did and played video games away from a computer, you most likely did so because of Atari, well and Nintendo. That will be covered in the next update.
For me (and kids around my age) that meant an Atari 2600. By now you probably know during the 1980s Atari had earlier and later gaming systems. I’m only personally familiar with I’m guessing the more popular Atari 2600. Where Atari and Activision fortunately made a Ghostbusters game. Good thing they were able to after that whole Extra Terrestrial fiasco. Continue reading “Ghostbusters Video Games: Atari, More Games=More Fun”
I’ve continued to be busy since establishing GB Inc’s Ghostbusters Video Games (blog post) section. The next set of updates are about David Crane’s Ghostbusters game for practically every other computer company within and outside of the US. That original idea was to include all versions (that I know of and have access to) of the original game and add the Ghostbusters II and The Real Ghostbusters computer games. As I’ll probably need to do more research on them I decided to focus with the multiple national and international versions of David Crane’s Ghostbusters, built from within his company Activision. I’m sure I haven’t covered every international version.
If these games had individual releases within European countries, Latin or South America, and you can provide information and/or pictures it would not only be appreciated; you’ll be credited as well. Continue reading “Ghostbusters Video Games: Personal Computing”
Five years ago during the development of Ghostbusters: The Video Game I had a small section for the then newest Ghostbusters video game. It was (and is) a big deal and it made sense for Ghostbusters International to have a dedicated (at least at first) page for it.
During the summer of Ghostbusters 25th Anniversary my life took some really unexpected turns. I had to move from the two family house I grew up in. I wouldn’t complete the move into my current place for another 4 months. As it works out for this post I moved into my house this week five years ago.
A dedicated video game section took a back seat, then seemingly to a junk yard before Ghostbusters Incorporated would find its place and come into its own. The idea remained to have a Ghostbusters video game area. It would be more than just ‘Ghostbusters 2009.’ It could be an archive going back to Ghostbusters gaming roots. Continue reading “Ghostbusters Video Games”